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Troxel vs magicavoxel
Troxel vs magicavoxel










troxel vs magicavoxel

To do that first make sure that the monument model is selected. To simulate that we are making a bigger model, we will create a duplicate of our monument inside of our scene. To do that you must first click the arrow button again to go back into the Model Editor. That means no adding, deleting or coloring voxels. While you are in the World Editor you have a different set of tools you can use on your models, however you cannot modify the voxels on your model. The third thing well point out is that you might have noticed that your Brush window has been replaced with a World window. You can use these arrows to adjust the position of a model inside of your scene. These represent the 3 axis inside your scene. The second thing that you’ll see is three arrows: a blue one, a green one and a red one. This scene has the ability to store multiple models inside of it, kind of like a room has the ability to store multiple pieces of furniture inside of it. When you create a new file in MagicaVoxel, it is creating a scene for you. The first thing is that there is now a white outlined box surrounding your monument model. When you click the button you’ll notice the main editor window change. To open the World Editor click the button towards the top-right of your screen that has two arrows facing opposite directions. To illustrate how the world Editor works however, we will create a second monument with a different color inside the same scene. Like we mentioned before, the stable version of MagicaVoxel only supports 126x126x126, so realistically there is not much room left to add anything to this model. The reason we are using this one is because it is 126x126x118 in size. For this example we will use the “monu1” sample file that ships with MagicaVoxel. Open the MagicaVoxel Editorįirst let’s open up MagicaVoxel. There you can find a step by step tutorial on getting MagicaVoxel running on your computer.

#Troxel vs magicavoxel how to

If you need help installing MagicaVoxel, view our previous tutorial How to Install MagicaVoxel. This tutorial uses MagicaVoxel 0.99.6 or newer. So how do artists get around this limitation? Very simple, they use the World Editor to combine smaller models together thus making the a scene that is much larger than the max size. There is a beta version that was released a few days ago that allows models of 256x256x256 to be created but according to their website there is the possibility of bugs and thus might not be reliable.īut even with the size increase most scenes are much bigger than 256x256x256. What is the Maximum Model Size in MagicaVoxelĪs of this writing, MagicaVoxel only supports creating models with a max size of 126x126x126.












Troxel vs magicavoxel